// ---- Created with 3Dmigoto v1.3.16 on Fri Oct 17 02:15:11 2025
cbuffer cb1 : register(b1)
{
  float4 cb1[4];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[184];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);


void main(
  float3 v0 : POSITION0,
  float3 v1 : NORMAL0,
  float4 v2 : TANGENT0,
  float4 v3 : COLOR0,
  float4 v4 : TEXCOORD0,
  float4 v5 : TEXCOORD1,
  float4 v6 : TEXCOORD2,
  float4 v7 : TEXCOORD3,
  float3 v8 : TEXCOORD4,
  out float4 o0 : SV_POSITION0)
{
  float4 r0,r1;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = cb1[1].xyzw * v0.yyyy;
  r0.xyzw = cb1[0].xyzw * v0.xxxx + r0.xyzw;
  r0.xyzw = cb1[2].xyzw * v0.zzzz + r0.xyzw;
  r0.xyzw = cb1[3].xyzw + r0.xyzw;
  r1.xyzw = cb0[102].xyzw * r0.yyyy;
  r1.xyzw = cb0[101].xyzw * r0.xxxx + r1.xyzw;
  r1.xyzw = cb0[103].xyzw * r0.zzzz + r1.xyzw;
  r0.xyzw = cb0[104].xyzw * r0.wwww + r1.xyzw;
  r0.xy = cb0[183].xy * r0.ww + r0.xy;
  o0.zw = r0.zw;
  o0.xy = cb0[183].zw * r0.xy;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Fri Oct 17 02:15:11 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz
// NORMAL                   0   xyz         1     NONE   float
// TANGENT                  0   xyzw        2     NONE   float
// COLOR                    0   xyzw        3     NONE   float
// TEXCOORD                 0   xy          4     NONE   float
// TEXCOORD                 1   xy          5     NONE   float
// TEXCOORD                 2   xy          6     NONE   float
// TEXCOORD                 3   xy          7     NONE   float
// TEXCOORD                 4   xyz         8     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
//
vs_4_0
dcl_constantbuffer CB0[184], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_input v0.xyz
dcl_output_siv o0.xyzw, position
dcl_temps 2
mul r0.xyzw, v0.yyyy, cb1[1].xyzw
mad r0.xyzw, cb1[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb1[2].xyzw, v0.zzzz, r0.xyzw
add r0.xyzw, r0.xyzw, cb1[3].xyzw
mul r1.xyzw, r0.yyyy, cb0[102].xyzw
mad r1.xyzw, cb0[101].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb0[103].xyzw, r0.zzzz, r1.xyzw
mad r0.xyzw, cb0[104].xyzw, r0.wwww, r1.xyzw
mad r0.xy, cb0[183].xyxx, r0.wwww, r0.xyxx
mov o0.zw, r0.zzzw
mul o0.xy, r0.xyxx, cb0[183].zwzz
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
